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Abstract

STRUCTURED SPATIAL SKILLS TRAINING EDUCATIONAL VIDEO GAME FOR CHILDREN

Madhumathi K. MPT, (PhD)*, P. Senthil Selvam MPT, PhD and M. S. Sundaram MPT, PhD

ABSTRACT

The digital way of learning is a blooming concept in educational system. The game-based pedagogy makes the learning easy, fun-filled in the early childhood. The spatial skills are the base of the STEM education. The New education Policy 2020 emphasis on literacy and numeracy in the early childhood education. The spatial skills and mathematical skills are correlated to each other. The intervention aimed to improve the spatial skill will also influence the mathematical skills. The Structured Spatial Skills Training Educational video game (SSST Edu game) usability, benefits, adaptability, availability are investigated. Survey is conducted to measure the four attributes of the SSST educational video game which consist of 25 questions. The Questionnaire are filled by the parents within the age group 31-45 both the genders. Each survey question has used “5-point scale - Strongly Agree, Agree, Undecided, Disagree, Strongly Disagree” to measure the respondent’s agreement on the benefits, safety, adaptability, availability of the SSST educational video game. The statistics revealed that largest part of the respondents was ‘agreed or strongly agreed’ to all the questions related to Availability, Benefits, Safety and Usefulness of the structured spatial skills training educational video game. In addition, the level of agreement for each question was found to be high (i.e., agree or strongly agree) irrespective of age and gender. To conclude, the SSST educational game is safe to play, useful and beneficial for children with availability and adaptability.

Keywords: Digital games, Game-based Pedagogy, Early Childhood education, NEP 2020.


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